Usability Quote of the Day

November 17, 2008

The prevailing computer-human interaction (CHI) model of interface design has been partly responsible for the current state of the desktop computer. The breakthrough on which the field emerged was the admission of psychological principles. The resulting graphical user interface has been the focus of the field of computer-human interaction for nearly 20 years. This interface is a virtual control panel whose design has remained quite technology-centered. -- Malcolm McCullough, Digital Ground, 2004   (via interaction-design.org)
Upholded by feed.informer.com

Tuesday, July 01, 2008

Fresh UI ideas from Songza and Algorithm Ink

New UI look and feel ...

"Aza Raskin released a new project today called Algorithm Ink. For the full story check out his explanation and video. The app is basically a “grown up version of Logo”—a front-end to a simple programming language for creating fractal images. While the fractal art is the main attraction, I was more interested in the unconventional UI.

Algorithm Ink continues the style that Aza demonstrated six months ago with Songza. His UI comes from another planet where Microsoft Windows never caught on and Hypercard rules the world. There are no native form widgets, no scroll bars, and nary a “Submit Query" or Cancel” in sight. Normally this is a recipe for confusion, but in Aza’s case the results are often models of clarity and intentionality.

On Songza, the most noticable break from convention was the mouse-flower. Traditionally, a web UI for playing a song would consist of the song’s title, a widget to play/pause, and some adjacent links to share, rate, etc. Instead Songza only shows the song title. When you click the title, a flower opens with an action on each petal like “Play” or “Share.” You can click a petal or mouse away from the flower to dissolve it. The jury’s still out on mouse-flowers, but the clutter-free UI they enabled should raise an eyebrow.

On Algorithm Ink, the header is what interested me. Each of the grey buttons (Edit, Save, Browse, etc.) is actually a toggle between an “on” state and an “off” state. When a button is “on”, a panel appears on top of the canvas with the functionality for that button.

For example, when you click “Edit”, the button turns on and a panel is revealed with the code for the current artwork. You don’t “Save” or “Cancel” to leave edit mode. Instead you click the red “Draw” button to apply your changes, or click Edit again to hide the panel."    (Continued via 37 signals, Signal vs. Noise)    [Usability Resources]

Edit Button Visible - Usability, User Interface Design

Edit Button Visible

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